But I never was able to squeeze it into my deck for even a trial run. I actually really like the top stunning 2 targets, an XP, and 3 range is fantastic. The penalty is just too big for what you get. I played this in my very first scenario with the Elementalist and then never again. Ugh, and now for its ugly cousin, Shaping the Ether. Is particularly great for all those wonderful AOEs. Gets you 2 XP (it’s not on this image for some reason, but trust me it’s there) and is a consistent way to boost damage. I found that if I didn’t play it first I had trouble playing it later, since you would usually need to start moving right away. This was the first card I played (for the bottom of course) in many scenarios. A melee attack? No thanks! Even if you “power it up” it’s still not that great, especially for our fragile Elementalist. 2 attack with Wound isn’t amazing, but it’s not bad.
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